Ctrl UI
Last updated
Last updated
Select all Controller
Selects the entire PCam rig, including all controllers, helpers, and the camera.
Toggle Visibility
Shows or hides all PCam controller objects (e.g. focus guides, UI elements, handles) in the viewport to keep your scene clean and uncluttered.
Toggle viewport settings
Applies recommended viewport settings for working with PCam rigs – enables Depth of Field, hides unnecessary overlays, and optimizes shading for camera work.
Toggle Geometry
Shows or hides rig geometry and overlays, including real-time target and focus distance visualization.
Key
Inserts keyframes for all objects in the selected PCam rig, including position, rotation, scale, and lens settings.
Marker
Adds a timeline marker at the current frame and binds it to the active PCam camera for quick camera switching during playback.
Last Marker
Jumps to the previous timeline marker relative to the current frame.
Next Marker
Jumps to the next timeline marker after the current frame.
Remove Marker
Deletes the timeline marker at the current frame, if one exists.
Camera Presets
Applies a predefined camera profile, including resolution, FPS, Blades, Aspect ratio and sensor size, to match real-world cameras like ARRI, RED, GoPro, or smartphones.
Lens Presets
Applies predefined lens settings such as focal length, f-stop range, anamorphic squeeze, and blade count to simulate real-world lenses.
Resolution Presets
Quickly sets the render resolution to standard formats (e.g. 4K, 2K, anamorphic, vertical) with correct aspect ratios.
Sensor size Presets
Sets the camera’s sensor size using real-world format references (e.g. Super 35, Full Frame, IMAX). Affects field of view and depth of field calculations.
F-Stop Presets
Sets the aperture to common f-stop values
Focal Length Presets
Sets the focal length to standard values (e.g. 24mm, 50mm, 85mm), adjusting the rig's zoom level and field of view instantly.
Focal Length
Adjusts the focal length by moving the camera along its optical axis. This simulates real lens compression and perspective changes based on camera distance.
Vertigo Plane
Click in the viewport to set a reference point. The rig scales dynamically so that adjusting the focal length (via controller) creates a Vertigo/Dolly Zoom effect centered on the clicked location.
Focus controller
Adjusts the position of the focal point object, which determines the camera’s focus distance and depth of field.
Focus toggle
Switches between Target Mode (focal point follows the camera’s target) and Free Mode (focal point can be moved independently).
Tilt controller
Rotates the camera around its Z-axis to create Dutch angles or stylized horizon shifts without affecting camera position or aim.
Target controller
Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.
Camera controller
The central control object for the entire PCam rig. Use it to move, rotate, or keyframe the full camera setup, including all linked components.
Camera selection
Selects the actual camera object within the PCam rig for direct manipulation, keyframing, or property adjustments in the properties panel.
Target Constraint
Adds or removes a constraint that makes the camera follow a selected object or bone.
Camera Constraint
Adds or removes a constraint to attach the camera rig to a selected object or bone.