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  • Controller selection
  • Visibility
  • Presets

Ctrl UI

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Last updated 15 days ago


Controller selection

Visibility

Presets


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Select all Controller

Selects the entire PCam rig, including all controllers, helpers, and the camera.

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Toggle Visibility

Shows or hides all PCam controller objects (e.g. focus guides, UI elements, handles) in the viewport to keep your scene clean and uncluttered.

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Toggle viewport settings

Applies recommended viewport settings for working with PCam rigs – enables Depth of Field, hides unnecessary overlays, and optimizes shading for camera work.

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Toggle Geometry

Shows or hides rig geometry and overlays, including real-time target and focus distance visualization.

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Key

Inserts keyframes for all objects in the selected PCam rig, including position, rotation, scale, and lens settings.

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Marker

Adds a timeline marker at the current frame and binds it to the active PCam camera for quick camera switching during playback.

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Last Marker

Jumps to the previous timeline marker relative to the current frame.

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Next Marker

Jumps to the next timeline marker after the current frame.

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Remove Marker

Deletes the timeline marker at the current frame, if one exists.

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Camera Presets

Applies a predefined camera profile, including resolution, FPS, Blades, Aspect ratio and sensor size, to match real-world cameras like ARRI, RED, GoPro, or smartphones.

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Lens Presets

Applies predefined lens settings such as focal length, f-stop range, anamorphic squeeze, and blade count to simulate real-world lenses.

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Resolution Presets

Quickly sets the render resolution to standard formats (e.g. 4K, 2K, anamorphic, vertical) with correct aspect ratios.

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Sensor size Presets

Sets the camera’s sensor size using real-world format references (e.g. Super 35, Full Frame, IMAX). Affects field of view and depth of field calculations.

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F-Stop Presets

Sets the aperture to common f-stop values

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Focal Length Presets

Sets the focal length to standard values (e.g. 24mm, 50mm, 85mm), adjusting the rig's zoom level and field of view instantly.

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Focal Length

Adjusts the focal length by moving the camera along its optical axis. This simulates real lens compression and perspective changes based on camera distance.

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Vertigo Plane

Click in the viewport to set a reference point. The rig scales dynamically so that adjusting the focal length (via controller) creates a Vertigo/Dolly Zoom effect centered on the clicked location.

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Focus controller

Adjusts the position of the focal point object, which determines the camera’s focus distance and depth of field.

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Focus toggle

Switches between Target Mode (focal point follows the camera’s target) and Free Mode (focal point can be moved independently).

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Tilt controller

Rotates the camera around its Z-axis to create Dutch angles or stylized horizon shifts without affecting camera position or aim.

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Target controller

Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.

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Camera controller

The central control object for the entire PCam rig. Use it to move, rotate, or keyframe the full camera setup, including all linked components.

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Camera selection

Selects the actual camera object within the PCam rig for direct manipulation, keyframing, or property adjustments in the properties panel.

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Target Constraint

Adds or removes a constraint that makes the camera follow a selected object or bone.

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Camera Constraint

Adds or removes a constraint to attach the camera rig to a selected object or bone.

These buttons let you quickly select specific parts of the PCam rig for direct manipulation or keyframing
These toggles let you show or hide specific rig elements in the viewport for a cleaner workflow
These dropdown menus let you apply predefined settings to quickly match real-world camera setups